Since each game is unique, each music I compose and each sound I design is created to respond to specific game mechanics with impeccable sound quality. I develop the functional mechanisms which favor the immersion of the player in Wwise, Unreal and Unity.
Below are tutorials in French and English
Tutoriels Wwise (FR)
Plus à venir...
Interactive music basic principles explained
Tutoriels Unreal (FR)
Bientôt...